

- #Freespace open descent freespace campaign how to
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And Hard Light isn't slowing down development, either: It released a new pack of graphical improvements (dubbed "MediaVPs") just two weeks ago. Space mining? Check.) It all comes with a fresh coat of graphical paint, adding high-res starscapes, modern glow and shadow effects, and better textures.ĭoes it look as good as a modern AAA game? Definitely not, but when you consider Freespace 2 came out 21 years ago, it's a massive improvement. Many of these expand on the original games with all new ships, weapons, even gameplay mechanics. Beyond the original games, there are dozens of custom made campaigns, some more than 20-missions long.
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So I was absolutely overjoyed to learn that the Freespace mod scene, which congregates on the website Hard Light, had developed and released Knossos: an honest-to-goodness, Steam-esque launcher app that presents you with a cornucopia of user-generated content, all just a click away.

(I remember one session where, after beating a single particularly sadistic user-made level, I looked up and realized it was 6:30am.) Unfortunately, the process of installing and enabling everything was fiddly and kind of a pain. I played around with these mods in college and had a blast. This helped foster a fanatic modding scene that has been churning out custom ships, graphics improvements, and new campaigns for more than a decade. Unusually, the games were made open source by their developers, Volition (they of Red Faction and Saints Row fame). The real appeal of Freespace, and what has kept me coming back, is its community. I've replayed both the original and its sequel a half dozen times.īut the actual games are only a fraction of the story. Originally released in 1998, it blended frantic action with ship customization and a halfway decent storyline. For example, you want to call out support, issue commands to wingmen, and taunt enemy targets by simply saying out words that act as commands, here's your chance to do it.I will go out on a limb and say I think Freespace is the best space sim series ever created (fight me, Wing Commander). EDIT: I've forgot to add some of the benefits of VR in FSO.
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But how to integrate the entire OpenVR library? In the long term, OpenVR could open FSO to supporting not just the Vive, but also Valve Index, Oculus Rift and Windows MR. At the moment, I could add simple initialisation and cleanup in the freespace.cpp file. The runtime is under SteamVR in Tools on Steam. This repository is an SDK that contains the API and samples. As you know, OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. I believe VR is the future of FSO, and while someone got it working under VR headsets such as the HTC Vive in at least one Youtube video, it hasn't been materialised.
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With the announcement of Half-Life: Alyx as a VR-only title, and inspired by this, I've felt compelled to do a full OpenVR support for FSOpen.

The FreeSpace Universe Reference Project.
